Flutter iOS & Android Mobile Snake Game Development Course

By AGT

Published on:

Learn MVVM Architecture in Flutter with GetX Advanced State Management and Build Mobile Game for iOS and Android

Requirements

  • you must have some basic programming knowledge
  • you must have some basic flutter knowledge

Description

In this course you will learn and build mobile ios and android snake game using flutter with getx and mvvm architecture.

Snake is a sub-genre of action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens.

Flutter is an open source framework developed and supported by Google. Frontend and full-stack developers use Flutter to build an application’s user interface (UI) for multiple platforms with a single codebase.

While you can already use only Flutter to build many turn-based games such as card games, word puzzles, and board games that respond to simple user input, you might also want to build real-time games such as endless runners, shooters, and racing games that require a game loop.

The MVVM pattern is a great way to develop applications. It separates the UI from the business logic, making it easier to test and maintain. The Model-View-ViewModel (MVVM) pattern is a separation of concerns that helps you cleanly separate your application into three main components: Model, View, and ViewModel.

GetX is a powerful and lightweight state management solution for Flutter that simplifies many aspects of app development. Its reactive state management, dependency injection, and routing capabilities make it an excellent choice for building efficient and maintainable Flutter applications.

Who this course is for:

  • anyone who wants to learn and build mobile games using flutter
  • anyone who wants to learn and build 2d mobile games

HOMEPAGE: https://www.udemy.com/course/flutter-ios-android-mobile-snake-game-development-course/

Free Course:

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